About SpectrumBurst

A match-3 puzzle built around one idea: colour should be the mechanic, not the paint job.

Why we made it

Most match-3 games treat colour as a label. Red matches red, blue matches blue, and the colours could be swapped for shapes or animals without changing a single rule. We wanted a puzzle where the colours themselves carry the logic — where knowing that red and green light make yellow is not trivia, but a move you can play.

SpectrumBurst is built on additive light, the way colour actually works when you mix light rather than paint. Red and green light make yellow. Green and blue make cyan. Red and blue make magenta. All three together make white. That is why there is no orange or purple in the game: those come from mixing pigment, and this is a game about light.

How it plays

You swap adjacent crystals to line up three or more, as you would expect. What changes is what happens next. Matching four promotes a crystal up the spectrum. Bringing two different colours together can fuse them into the colour their light would produce. Chase the ladder far enough and you reach White Light — every colour at once, and the hardest thing in the game to make deliberately.

The world reflects your progress. Regions begin drained of colour and bloom as you restore them: wildlife returns, landmarks are rebuilt, and the palette shifts with the season. Prism, your guide, reacts as you play — and offers a hand when a level has beaten you a few times, because being stuck should be a moment of help rather than a wall.

Who it is for

Families. The puzzles are designed to be readable by a child and still interesting to an adult — the colour rules are real physics, simple enough to learn in one level and deep enough to reason about a hundred levels later. There is no open chat, no way for strangers to contact players, and no content generated by other users. Those are deliberate choices, not omissions.

Who makes it

SpectrumBurst is made by Kdep Enterprise LLC, an independent studio. The game is available on the App Store and Google Play, and playable directly in a browser here.

Questions, bugs, or ideas? The contact page has the fastest routes, and support covers the questions we are asked most.